![]() This has likely added at least 8 or so hours to my clock. For one, I tend to leave the console on while I intermittently wander off to cook dinner and such. In my case it’s a combination of two things, which I suppose holds true with most of the games I play. ![]() If you don't want to progress, go explore some dungeons, or path action up a town. The characters' stories are so radically different from one another in tone, just do whomever's you want at the time. I'd just recommend doing whatever you feel like. :)Ĭircling back to how you approach progression. ![]() If you find the encounter rate too high, I'd recommend equipping the Scholar job's first passive, which reduces the encounter rate by 50% you can go entire screens with zero encounters with it equipped. This means that grinding should never, ever be a concern for you. Going around unlocking the secondary jobs will both organically level you up while providing you a massive power boost.īecause levels don't mean much, if you're ever struggling with a fight, you should look to your job/passive build, tactics, and equipment (the best is usually purchased/stolen from NPCs, not vendors). I'd suggest exploring the various CH2 areas, because each has a hidden shrine that unlocks the secondary job of whomever started in that region (Dancer - Sunlands Apothecary - Riverlands etc.). As I said earlier, levels in Octopath are statistically negligible compared to character build and equipment. The gap between CH1 and CH2 is the largest of any of the chapters, but you shouldn't take the game's Recommended Levels or Danger Levels as minimum requirements. Your second group would breeze through their chapters with the first group's endgame equipment, even if they were level 10 in a level 40 chapter. That's a possible way to play - four then four.
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